Prologue Nov 11, 2013 14:37:28 GMT -7
Post by The Maven on Nov 11, 2013 14:37:28 GMT -7
Origin of Settlement
[PTabbedContent][PTab=Pt 1: Fall of the Empire] As with many great civilizations expanding their reach throughout the world a large conflict broke out. But not simply the everyday skirmishes of territory and control, no. With great influence and strength achieved over the mortal world there became doubts of the power of the gods. No interventions or miracles had occurred in hundreds of years. Tales of these almighty beings of which mortals would pray to for good crops, a quick death, to live through an ordeal... all were just empty words for the weak who didn't believe in their own capabilities. The quintessence that was mined throughout the lands were minerals with interesting properties that a powerful mind could utilize; nothing more. And so temples were sacked and turned to rubble, altars smashed, symbols and icons defiled, and a war between believers and those committing such heresy began.
This caused an uproar of chaos that tore through the lands but ultimately the super power was winning out. And, for the first time in centuries, the deities made themselves undeniably known. Suddenly creatures that no one had ever heard of or seen the likes of before were attacking the self-aggrandizing heretics. Odd hybrids of eagle and lion, horse and wolf, humanoids with animal faces, to more monstrous creatures with several heads or no head at all and fed off of life itself. Each deity made their champions and unleashed them into the world but of course were inevitably tempered by one of the other major gods. This gave faint glimpses of hope, but the creatures were not the worst blow against the mortal realm.
During this time all quintessence lost their color and became inert, proving no more useful than a silent gem and leaving the mortals to fight on their own merit, of which they so highly praised. The Empire of Valdreath slowly crumbled over the years as the world was taken away from them and given back to the wilds. Not that the superpower was the only one affected, other opposing civilizations were attacked and made an example of. Only those as a whole that truly respected the gods were saved from the harsher onslaught of monsters. But the world wasn't safe anymore.
A great number of humans and halflings fled southward. They were majorly composed of pious individuals, even more so those who weren't able to well protect themselves against such horrors unleashed into the world. The journey was harsh and many were lost on the way, but they persevered through the thick mountainous terrain to a region only lightly touched by the war. Still they continued onward until they reached the end of the peninsula and from there split into large groups and spread themselves out in case anything followed them through; someone had to survive.
Something did follow them through, years later and not by preferred choice but for survival: the beginning of what are now known on a whole as aeliavim. It was only a small number of them, remnants of the Valdreath military and ally soldiers of other societies, but enough to settle E'daem and begin building up strength. Over centuries they built up the numbers to fill the great city and begin exploring further. They, like the humans in the west, developed skills to handle the new state of the quintessence and begin harnessing their powers anew; though with limited selection.
The ogre tribes that were native to the area had proved, for the most part, more curious than aggressive and while a true friendship was never solidified certain tribes began trading with the humans. The ogres had little to offer than brute strength and their knowledge of the wilds, but it was enough at first and they in return were given knowledge of certain tricks and technology to better their state of living. Eventually the ogre tribes had nothing more to share and the interactions lessened. But material trade started up, though as a rare occurrence and mostly as food or skins.
[/PTab][PTab=Pt 2: The First Encounters] By this time only song and stories from the elderly told of the great history in the north, but with obvious exaggerations and twisted details. With each passing generation in the human society more and more was forgotten. As such the desire to spread back eastward rose and eventually the humans had expanded into the Valrin alps. They dug new mines and built towers, composed better maps of all three of their regions instead of relying on the vague details of roving adventurers. Life seemed to be getting better.
It didn't take long for vampires to descend upon the sudden abundance of food. Once thought of as mere tales from attention seeking adventurers the crazed creatures of the night swooped down and began drinking more than their fill. There were very few of them but that didn't matter. Swiftly the miners and simple soldiers retreated and built up a force to repel the evil beasts. As they did so the aeliavim came upon the mountains. They had a similar interaction with the undead but it ended badly for the vampires this time. The aeliavim pushed onward and found the readied human army marching into the mountain pass. As could be expected, battle ensued.
Both sides were formidable and neither wanted to fight until the last man standing, thus the battle eventually broke once each side was left without much remaining. Each fled back home to report their findings. Over months more encounters and skirmishes broke out between the two but no massive battle to end all passed. Instead the aelaivim retreated back and built a wall while beginning a more scientific exploration of how to proceed. The humans founded a military order and created the Citadel as well as other watch towers. Since then no notable battles have occurred between the two, but both have continued to ready themselves. Just over two-hundred years later is where we begin.
[PTabbedContent][PTab=Aeliavim] The first thing the Aeliavim learned was of the humans ingenuity and adaptability in regards to survival. They did not adapt to the world but instead adapted the world to their needs and in such incredible speeds that made the Aeliavim wary. It would be a shame to eradicate such a creature as the humans, but at the same time there was no way to just let them be if the Aeliavim were to dominate the lands. Thus experimentation began and all sorts of various horrors were unleashed into the world, such as the Zofien and Eidolon.
For the longest time the majority of their population in Iendol has been comfortably situated in their capital city of E'daem but recently they have mildly increased movements southward. Two of their camps sit well populated and busy, scouts spreading all the way to Dovor, of which is slowly growing to be the same. They are fortifying the massive wall but haven't begun any sort of obvious hostile motions. It is more like they are searching for something and in the meantime readying themselves.
[/PTab][PTab=Humans] Clockwork technology is a recent breakthrough in the human domain and only affordable by the nobility and very well off. Its only made by the most talented of inventors. For now it has only been applied to small unsophisticated objects but is quickly scaling upward. However ship expansion has been limited with fear of aquatic Aeliavim or tainted Zofien creatures. There have been rumors in the north of such swampy beasts roaming the land. Currently there are only smaller boats fit for a couple dozen crew holding the spot for largest sea fairing transportation.
Calls for Templar aid have risen due to the increase in attacks from wild zofien and vampires. However, the Templars have held back somewhat and are keeping to the central region west of the Valrin Mountains.
[/PTab][PTab=Halflings] The halflings, having settled two large cities for themselves, have always retained a good relationship with the humans. However, unlike the humans, they have also developed good trade relations with not just the ogre tribes but witches, vampires, and even the zofien. Granted vampire relations are on an individual basis more than a clan itself.
They do all of their business away from home though, for safety reasons, but this has led to quiet the expansive trade route spanning over most of known Iendol and the halflings don't need to fear anything nasty coming back home when anything goes awry. Their good relations amongst various groups also grants them friends in high places throughout the inhabited world; even those halflings with sticky fingers.
[/PTab][PTab=Ogres] Most of the ogre tribes continue to be fascinated with the new technologies spawned by the human cities, but with no money to pay for them and their trade of skins not perceived as good enough for the more interesting devices, many of the ogres have turned to blatant robbery when opportunity puts things in their midst. Many instances of this are never truly violent and often those stolen from are left meager compensation of whatever the ogre had on them. There are rare instances of ogre mercenaries legitimately paying for items but often times they are for personal use and not for a tribe or collective.
Regardless, there is an increasing number of ogres spending more time within the human towns and cities instead of spread out in the wild tribes. There are of course still those adamant at remaining in the homestead, some to the point of refusing to leave or allow non-ogres near their home for fear of losing their traditions and forgetting their origins.
[/PTab][PTab=The Others] As for the vampires, zofien, and witches, they continue to keep mostly to themselves and their kin settled in between the human and aeliavim controlled regions. The witches maintain their secret mingling with the human population when not keeping to the marshes; the zofien remain ostracized and left to their own madness or taken in by other social rejects; but the undead creatures have increased their attacks on human settlements near the mountain ranges likely due to this squeeze of territory between the two larger powers.
What happens from here on is dependent on the actions of those brave enough to do something. Tread carefully.